Overwatch Competitive Play Excess Time Bank Rule

This was a fun motion video project that shows my skills with Adobe After Effects. In the Overwatch player community, I have been seeing a lot of questions about a recent change to the game’s ranked competitive mode and this video works to address that. I think the biggest challenge was creating simulated timers to mimic the HUD graphics seen in Overwatch which required a few script expressions in After Effects. My artistic goal in this project was to provide a video that clearly demonstrates Overwatch’s known brand standards while also creating a graphic-based presentation that is clear and understandable for any player of the game.

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